The goal is to bust Al Capone and the members of his loyal
gang. Players collect Evidence cards for each gangster and score
points by making melds. Playing Gavel cards adds a strategic twist
to the game. If a player has a complete set of Evidence cards for
any member of the gang at the end of a hand, it results in bonus points
and if all eight Al Capone cards are in a player's possession - it's a
Shut Out! All cases include booklet of instructions.