Exciting flying races for two clever
ravens.
Each morning, Odin, the father of the Gods, sends his two ravens: Hugin
and Mugin out into the world to watch over the land. The players try to
help the feathered spies along their way over the various lands of the
northern hemisphere. To move the ravens, the players must play appropriate
flight cards from their hands. They may also get help directly from Odin.
With skillful use of the cards, a player can move his raven quickly over
the land.
Unfortunately, it appears that Rio Grande was misled
regarding it's translation for Odin's Ravens, which was approved by the
German publishers. The Magic Way section should read:
THE MAGIC WAY
"The six magic way cards show either two land types
or one land type and a picture of Odin. At the beginning of each race, one
of the cards is face up on the magic card stack. At the end of a race, the
player who has played the most cards to the face up magic way card earns
bonus points. To play a card to the magic way card, a player must play a
flight card without moving his raven or an Odin card without taking its
action. The card played must match one of the two pictures on the magic
way card (an Odin card matches the picture of Odin). The card may come
from the player's hand or from his auxiliary card stack (top-most card).
When a player plays a card to the face up magic way card, he places it
face up next to the magic way card. Example: at the beginning of the game,
the magic way card shows Odin and a mountain. Either player may play to
the card by playing any Odin card or a mountain flight card. The player
places the card played face up in the space he reserved for magic way
cards. The players should overlap the cards they play to the magic way
card so that they can see how many each has."
Author: Thorsten Gimmle
Length: 30-40 minutes
Vendor: Rio
Grande