The governors have important messages that must reach the
czar as quickly as possible. Because the governors live in provinces in
the far reaches of his empire, a governor must be clever and a little
lucky to be the first to get his message to the czar, winning the game and
the favor of the czar.
The players each send several couriers on the long and
convoluted trip to the czar’s palace. Along the way, the couriers travel
from village to village through swamps, forests, and mountains. In each
village, the couriers check in to one of the inns and spend the night. But
only the early risers will be able to move on to the next village in the
morning. Those who sleep late must remain in the village for another
night, hoping the new day will provide better opportunities.
Author: Christiane Knepel and Antje Graf
Length: 20-40 minutes
Vendor: Rio
Grande