Gigamic Manufacturing Process
The manufacturing processes used to make wooden pieces requires a great deal
of care.
Although it is important to choose the right product (quality of wood, etc.), it
is just as important to choose the right process. Take varnishing, for example,
an essential stage in achieving a particular appearance and "feel" of
a piece.
A very natural waxing process is used to provide the gloss and satin-smooth
finish on boxwood pieces such as PYLOS balls. This noble
species of wood is ideal to achieve the fine grain required for these small
regular spheres.
The same wax finish is used for QUORIDOR chips.
Because they are so thin - just 4 mm - polyurethane varnish tumbling cannot be
used as the edges could chip and make the pieces stick together.
This type of varnishing, however, gives the pieces an unparalleled gloss which
is of capital importance for QUARTO and QUIXO
pieces for example. The resulting gloss, combined with the "volume" of
the pieces, is what makes them attractive and guarantees their high quality.
The use of different varnishing techniques for each type of piece is regularly
controlled by the research and tests carried out with
French game makers in the Jura mountains. They are still among
the best wood turners and inlayers in the world. Many thanks to them all - and
well done!
QUARTO, launched in 1991 by Gigamic, is a strategy
game played with sixteen uniquely different pieces.
This is no doubt its major appeal (twelve international awards to date...), but
it also increases the complexity of mass production.
The world-renowned wood-turnshop in the French Jura region soon found simple
solutions to manufacture the eight round pieces. However, the set of eight
square pieces required long hours of specific tooling and special procedure
research.
The objective was to give them the same finish and aspect as the round pieces,
i.e. no sharp edges, rounded grooves, etc., while achieving quick production to
avoid prohibitive costs.
A solution, classified "Top Secret", was finally found. It allows a
fairly high output of the square pieces and gives the finished set a consistency
that is obviously part of the game's attraction.
Yet this homogeneity is somewhat relative: there are two differences between the
large round dark hollow piece and its almost twin, the large square dark hollow
piece: their shape... and production time.
The first takes one third of the time to sculpt with the tool's blades. Once
they have been given their final shape, the pieces are stained in successive
baths, dried ad then varnished for hours in 7 cubic-meter barrels revolving
around a slanted axis.
This last phase is essential: it gives the pawns their unparalleled gloss as
they tumble around smoothing each other for hours... before they can reach our
expert hands for exciting games!
Did you know that the acreage of the beautiful French forest increases every
year ? One of its most prestigious attendants is charm. Its noble and vigorous
species are particularly suitable for the manufacturing of QUIXO
cubes. These are prepared from 37 x 37 x 1200 mm sticks. One pass through
the planning machine turns them into large wooden rulers whose edges are beveled
by sharp blades and the four sides are accurately cut to a 30 x 30 mm size.
Thanks to the manufacturing of two new purpose-built machine tools, the parts
are then cut down to format, all 8 remaining edges being beveled at the same
time. They then go through the sanding machine, are dip dyed and subsequently
noughts and crosses are branded on them. In order to give them a nice wood
finish and to avoid them soaking in products the pieces are dry sanded for hours
on a polishing drum before being varnished. The defective items are then finally
sorted out. All in all, four full days are required to turn out one cube. This
cube will retain constant dimensions like its three million twin brothers that
have already been produced...
The game Batik was awarded a Golden Ace in France and
a Toy Award in Belgium. Its presentation, with its highly original, attractive
board made of a combination of wood and "plastic", is no doubt one of
the reasons .
A few technical problems were encountered before constant production quality
could be guaranteed.
- Choice of glue : a product had to be found which respects game and toy
standards while ensuring good adhesiveness between varnished wood and plastic.
The combination of two major names in the field was necessary.
- Mastery of materials : plastic moves as much as wood : it buckles in the heat,
bends under tension, etc. After numerous tests, Polymetacrylate was chosen as it
meets the required level of transparency and resistance. Since the surface
tension is different on either side, the same gluing direction must always be
respected in order to prevent the boards from twisting. The grooves in the
wooden side pieces have a two degree angle to ensure correct spacing.
Bending of the pieces must also be avoided. Two species of wood are used :
either beech taken from the heart of the trunk, which guarantees stability, or
Lithocarpus Glaber, which is more pliable, softer and reasonably unbreakable.
Once these adjustments had been made, a very strict procedure was developed in
association with the manufacturers, so that Gigamic can now guarantee continuous
quality control and respect its own requirements in this field.