Plainfield, IL – October 15, 2004 – Eagle Games, Inc.,
today announced the arrival of Bootleggers, ushering in Eagle Games’
exciting new line of Euro – American hybrids. Bootleggers, developed by
the hot new design team SDR, blends the great themes and setting you
expect from American games with the fast pace and clever mechanics you
expect from Euro-style games.
1918: Congress passes the 18th Amendment prohibiting the
manufacture, transportation
and sale of alcoholic beverages.
1919: The States ratify the 18th Amendment making it the
law of the land.
1920: One year after ratification, prohibition goes into
effect. President Hoover’s “noble experiment” is underway.
1921: Trafficking and manufacturing of illegal booze has
become very profitable.
It is the time of the speakeasy and bath tub gin.
It is the time of the BOOTLEGGERS!
BOOTLEGGERS: The Boardgame
It's the roaring 20's and prohibition is in full swing in America. The
business of illegal alcohol is growing bigger and getting more dangerous
by the day. With so much money and corruption, organized crime is sure to
follow. Illegal stills dot the countryside and (not so) secret speakeasies
exist in every major city. Local authorities look the other way for a
price, but G-Men are harder to sway and can wreak havoc on a budding
enterprise.
In Bootleggers, you take the role of a boss, making a name for yourself in
the trade of illegal alcohol or “hooch”. By muscling in on
competition, paying off local authorities, and shipping trucks of hooch,
your goal is to make more money than your competition by using any and all
means available, both fair and unfair as you see fit.
Sound easy? Don’t bet on it. Bootleggers is easy to learn, but hard to
master. It is a strategy game based on the production, shipment and
consumption of illegal whiskey. Start your "family business" and
build it into an empire. Deceit, lies, and alliances of convenience are
the norm as you attempt to control the whiskey trade any way you can.
Remember, it’s not personal, it’s business. How you interact with your
fellow bosses is very important (“The Art of the Double Cross” by
Donald Flush is recommended reading). But be careful, that boss that you
double cross won’t just “forget about it”.
BOOTLEGGERS: Gameplay
Bootleggers is designed for 3 to 6 players, with a playing time of 60 to
90 minutes. Each game has 12 turns (or it ends when a player reaches
$100Gs, whichever comes first). Each turn consists of five phases, Muscle,
Distillery, Whiskey Running, “What’s the Password”, and the Heat.
Phase 1: Muscle
A number of action cards (depending on the number of players) are turned
face-up. These action cards give you bonuses such as additional influence
in the speakeasies, increased still production, and more trucks. Players
bid for turn order using numbered “Muscle” cards and each player then
takes and uses one of the action cards.
Phase 2: Muscle
In the same order as Phase 1 (muscle phase bidding is important), players
place their influence markers in the speakeasies. The amount of influence
you have at a speakeasy determines when (or even if) you get to deliver
your whiskey to that speakeasy. Controlling or majority influence at a
speakeasy yields additional benefits.
Phase 3: Distillery
You roll for the production of your stills. The higher you roll, the more
whiskey you produce, but watch out for the police or “Copper”.
Phase 4: Whiskey Running
You and your fellow bosses barter for trucks and whiskey to maximize your
delivered products and profit. Once all deals have been concluded (cash
payments are final, but feel free to renege on a promise…what are you
going to do, call the cops?) each boss’ fleet of trucks delivers whiskey
to speakeasies of his (or her) choosing (once again in muscle card order).
Phase 5: "What's the Password"
One boss rolls a specified number of dice for each open speakeasy (A
speakeasy opens when enough influence has been placed in that particular
speakeasy. A large speakeasy requires more influence; a small speakeasy
requires less influence). The dice roll determines the number of cases of
whiskey that can be sold to that speakeasy during the current turn.
Speakeasies buy whiskey from players that have trucks at the speakeasy
docks (in order of player influence). The higher the roll, the more the
players will sell. However, if there is more whiskey present than the
speakeasy’s demand, the excess whiskey is lost.
Phase 6: The Heat
The Copper moves onto the family still that had the greatest production
this turn. If you are not careful, the copper will shut your still down
for a turn. Players then move onto the next round.
Eagle Games new product line: Euro-American Hybrid Games an
overdue concept
European games, which feature fast playing times and interesting game
mechanics, have been growing in popularity over the last few years.
Thousands of fans eagerly seek out the newest games from Europe and even
purchase them in non-English language versions from online retailers.
To date, the Euro-game craze has been limited in the U.S. by a lack of
mainstream distribution and American-friendly designs and packaging. Eagle
Games plans to break down these barriers and bring the best of
European-style gaming to mainstream America.
“I was extremely excited to meet a team of very talented designers
that shared my vision,” related Glenn Drover, President of Eagle Games.
“The guys at SDR really nailed the concept of a Euro-American Hybrid
with Bootleggers. It contains some truly unique play concepts that are in
the spirit of the best Euro-style games, while simultaneously immersing
the player into prohibition-era speakeasies and bootlegging operations.”
Length: 90 minutes
Vendor: Eagle Games