Internet Payments

 

1-888-999-4360 Toll Free
*Free UPS Ground shipping on orders over $100*

PicoSearch

 

home index clearance about us site map

 
 

adult

card games
playing cards

card accessories

chess and checkers
cribbage
dice games
dice singles
dice novelty
dominoes
educational kits
game shows
jigsaw & other
kid's games
kid's cards
novelty items
party/family
religious
strategy
tarot decks
travel
trivia
monopoly

 


Made for Trade

2 to 4 players. Ages 8 to adult. $24.99
Aristoplay believes there is more to history than names, dates and events.  Individuals, lifestyles and daily hardships are important to know about, too.  Made for Trade offers a fun way to personalize history by putting children in the shoes of a colonist.  Players get to experience a time and place that's all-American, the beginning of our country's very existence, and yet surprisingly different from the lives we have today.

The game also offers a first-hand try at living in a barter community.  Unlike today, money is scarce and so players must trade home-made goods for necessities.  Whether you are Christian Fairhill, Eliza Oglethorpe or any of the other colonists, you get the chance to journey through the colonial town on the game board and live the early American life.  Perhaps you are an indentured servant trying to buy your freedom or the customs official who can collect taxes.  You can visit shops, trade on Market Day or catch the latest news at the Tavern.

Unique Features:
bulletBeautifully illustrated game board depicts a colonial village.
bulletInformation sheet compiled by staff of Winterthur Museum describes the historical uses of the objects in the game.
bulletInstructions for four different games included:
bulletShillings: A simple card game that plays like "Spoons."  Players collect cards of objects that belong in the same shop. Ages 8 and up.
bulletTourist: Get a glimpse of colonial life as you make your way around the early American town trying to be the first person to collect four objects and four shillings. Ages 8 and up.
bulletTrader: Start the game as an indentured servant and buy or trade your freedom and wealth. Ages 10 and up.
bulletShopper: Make your own inventory list of objects to buy and trade at the stores.  The first townsperson to collect all the objects wins! Ages 12 and up.
bulletMulti-level play allows game to grow with family or classroom

Educational Value: Learn early American history and economics. Endorsed by the Commission for the Bicentennial of the US Constitution.  Recommended by Parents' Magazine, Media & Methods Excellence in Education Award.

Vendor: Aristoplay
Contains:
bullet

1 Game board depicting an early American town that might have been 

bullet

60 Shillings

bullet

2 Dice

bullet

48 Objects cards

bullet

8 Character playing pieces

bullet

8 Inventory (shopping) lists

bullet

30 Historical Event I Cards (easy)

bullet

30 Historical Event II Cards (more difficult)

bullet

1 Instruction booklet